arollingstone: (pic#6811581)
TJ ([personal profile] arollingstone) wrote 2013-11-24 12:59 am (UTC)

CRACKS KNUCKLES

Consider the scenario thusly imagined. However, there will be several rolls required to ensure her thievery successful (shame on you, Terezi, what ever happened to justice??). Rolls will be required for who is occupying the shop, whether or not she is seen by said occupier, if she is caught, and if caught, whether or not she can successfully fight her way out.

Bear in mind that if punches are thrown, the person in question minding the shop will remember this. And unlike Terezi, they are all very much sighted.

Who is occupying the shop?

1-2: TJ
3-4: Jesse
5-6: Saya
7: The shop is empty, and Terezi gets away clean.

ROLL: 3!

Jesse is minding the store, reading one of the books they scored from the school to pass the time. It can be a boring job, when things are slow. However, he is paying attention, at least somewhat (whereas TJ would've been singing a song about coconuts and limes).

Noticed?

Because Terezi is smaller and somewhat sneaky, she has a +2 modifier to this roll. Jesse's distraction with the book gives her another +1, making her total modifier +3.

0-5: Jesse not only sees her, but catches onto what she's doing! She's immediately caught.
6-10: Jesse sees her poking around the shop and questions her. Make or break time; take the dildos and run or stick around to chat?
11-19: Terezi gets all the way to the door, but the ringing bell gives her away as she leaves. Jesse will notice and give chase.
20-23: Terezi gets away scott free. Wow. Such sneak.

ROLL: 5 + 3 = 7! Your choice Terezi! Stick around or cut and run?

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