Theft: Because Ghoul is such a good pickpocket, being a thief, he'll get a +4 modifier. Jesse gets a -2 on account of, well, Ghoul's not the only one who's high. He knows how to handle himself, but the weed does slow him a little.
1-5: Ghoul gets caught in the act. 6-13: A pack of Jesse's joints off the counter. 14-20: A bag of mushrooms and a pound of coke. 20+: The mushrooms, the joints, and two pounds of coke.
Roll: 9. The modifier is +6, and so Ghoul gets a 15; the mushrooms and the coke.
It's not easy. Jesse notices he's looking shifty as soon as he comes in and Jesse has to follow him swiftly into the back. The last thing left's just to push him out of the way on the way out - it's easy enough when he's only barely balanced on crutches. Gonna do it, Ghoul?
no subject
1-5: Ghoul gets caught in the act.
6-13: A pack of Jesse's joints off the counter.
14-20: A bag of mushrooms and a pound of coke.
20+: The mushrooms, the joints, and two pounds of coke.
Roll: 9. The modifier is +6, and so Ghoul gets a 15; the mushrooms and the coke.
It's not easy. Jesse notices he's looking shifty as soon as he comes in and Jesse has to follow him swiftly into the back. The last thing left's just to push him out of the way on the way out - it's easy enough when he's only barely balanced on crutches. Gonna do it, Ghoul?